Cloud lightning stellaris. I researched cloud lightning conduits in my latest game. Cloud lightning stellaris

 
I researched cloud lightning conduits in my latest gameCloud lightning stellaris  Finally, the focused arc emitter is very good, particularly because it never misses

Modified Cloud Lightning Conduits technology so that it can be researched. 2 Beasts of Space. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Arc emmiters, and cloud lightning. It's a new bug with flagella and cloud lightning. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. The engagement range difference between. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. Each one has a deposit of 6 Society. Activate LIGHTNING with just one click and. 1. BEEIKLMRU. Same problem seems to exist for amoeba strike craft. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They are supposed to be L sized weapons but they don't appear as an option for that slot. I researched cloud lightning conduits in my latest game. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. For 3. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. We will ha. Say 2 techs increasing the stuns one at a time. . Bypasses all shields and armor. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. I don’t really know how to use destroyers, frigates, or cruisers 😬. 3 Garden of. 1. I did so quickly. 0 unless otherwise noted. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Description. Make it so a ship hit can be stunned for 1 day. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. However when I go in the ship designer they are not available as an option. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). This is a searchable and complete list of Stellaris technologies and their IDs. So that’s 6 fleets. nor for any other slot for that matter. I researched cloud lightning conduits in my latest game. 1 patch had been applied. Corrupted Avatar. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. I like the missile approach best, though. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. 3 hotfix patch. All rights reserved. 1. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. 5. Component. the. Full Disruptor fleets can be a thing, but the issue is raw DPS. Completely non-issue if you have Cloud Lightning. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Mega Cannons+Neutron Launchers are more efficient otherwise. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". shadowtheimpure. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. Damage in general scales much, much faster than defense does in Stellaris. Stellaris Origins explained and ranked into a tier list. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Reply [deleted]. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. However when I go in the ship designer they are not available as an option. Unsubscribe Description. I like playing with penetration weapons for thematic. Go to Stellaris r/Stellaris. In general you want something that penetrates both armor and shields here. Go to Stellaris r/Stellaris. Cloud Snagged Event chain outcomes. They don't exist in my designer. It is cheap, effective, and is good against literally everything until you. Subscribe to downloadExtra Ship Components 2. However when I go in the ship designer they are not available as an option. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. ago. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. The 10% tile booster is. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. . Medium. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. Subscribed. the. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. 0 unless otherwise noted. 2. However when I go in the ship designer they are not available as an option. 0. If any issues, please let me know. In general you want something that penetrates both armor and shields here. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. so i had a 2. . I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL NL 42dmg per day 90% accuracy 0% tracking CL 12dmg per day. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. © Valve Corporation. Steam Workshop::Focused Cloud Lightning. Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. • 1 yr. 1. However when I go in the ship designer they are not available as an option. And yes , it does work. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. 90% evasion is ~40% better than 80% evasion for example. Go to Stellaris r/Stellaris. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Description Discussions 0 Comments 6 Change Notes . so i had a 2. The other main weapon loadout is Neutron Launches with a Giga Cannon. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. They don't exist in my designer. Can fit into Extra-Large slots; 8. Cloud lightning is essential, and not finding it is a failed run. 2 Running out of Time. They don't exist in my designer. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. 413K subscribers in the Stellaris community. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). 6, but the bug occurred after the 2. My naval capacity is only 90 but I have access to most weapons. Content is available under Attribution-ShareAlike 3. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. And any destoyed FE ship is 1 less ship they field overal unless they Awake. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. . Open menu Open navigation Go to Reddit Home. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. 1. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. Content is available under Attribution-ShareAlike 3. Cloud lighting is a tech I got from the voidcloud enemies. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1 bug? Didn't need it since the patch yeah probably 2. Pray the RNG rolls low per shot. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Early game exploring is key for an empire to start growing rapidly, however. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 天云闪电的升级版,与原版平衡。. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. I like playing with penetration weapons for thematic. Is it ever advisable. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. Now I only have disruptors. 3. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. 对该项目的细节说明请添加至相关页面. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. This is cloud lightning. so i had a 2. So I switched to Line for them. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Choose weapons that ignore or are more effective against the enemy’s ship design. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. Itsalotus • Hive Mind • 1 yr. However when I go in the ship designer they are not available as an option. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud Snagged Event chain outcomes. One recent change that messed me up was in 3. Subscribe. Content is available under Attribution-ShareAlike 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. ago. A primitive civilization. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. . LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Its almost like two options are interchangeable. so i had a 2. Vulnerable to kinetic weapons. so i had a 2. I like playing with penetration weapons for thematic. They are supposed to be L sized weapons but they don't appear as an option for that slot. Tier 1 armor and shields unless I'm rolling in alloys. Cloud Lightning is underrated in 1. 类型:即时. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 能源消耗:-40. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Plasma is good, but it should also be paired with kinetic weapons. . What jumps out is the very low damage of the CL. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's the best weapon in the game. 1. However, once shields are down it's the weakest of the spinal mount weapons. . They are supposed to be L sized weapons but they don't appear as an option for that slot. the. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris Real-time strategy Strategy video game Gaming. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. Content is available under Attribution-ShareAlike 3. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. e. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. HappySack. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1. So you know how if you destroy the Hull you basically destroy the entire ship. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. 0 most weapons have been re-balanced and are now viable in different situations. Its a galactic storm, it was introduced in 2. cloud lightning conduits. - Find the 00_weapons_critters_cloud text file. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Cloud Lightning is underrated in 1. Battleships with arc lightning XL and cloud lightning for every other weapon. They don't exist in my designer. the. Exploration is one of the first priorities of any spacefaring empire. You're absolutely correct that if you are going to use disruptors, your. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. 2. maybe twice? maybe twice, and that's a weak maybe. Access to cloud lightning is well worth going to war over border. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. 1. Finally, the focused arc emitter is very good, particularly because it never misses. so no reverse engineering. 1. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. 5K subscribers Join Subscribe 2. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. They don't exist in my designer. I researched cloud lightning conduits in my latest game. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. You want anti-armor/anti-hull weapons. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. The only time this reverses is against the Unbidden. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). Consumes power. They are supposed to be L sized weapons but they don't appear as an option for that slot. Currently playing on the 2. Cloud lightning goes direct to hull. I like playing with penetration weapons for thematic. 7. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Large. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. They ignore both shields and armor and deal base damage directly to the hull. nor for any other slot for that matter. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. Description. cloud lightning conduits. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Depends on the enemy’s defenses. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With mods, it's better to just add the tech with the mod rather than adding a command to add it. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. They are supposed to be L sized weapons but they don't appear as an option for that slot. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. 7. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. nor for any other slot for that matter. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. I restarted my game and everything but the weapon still fails to load in. If you've got anti-shield or shield-ignoring, use it. It can then be stunned up to x times totaly in any specific engagement. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. so i had a 2. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. They ignore both shields and armor and deal base damage directly to the hull. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. . The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. The cloud lightning bug seems to exist only in the 2. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 5 when they are buffed) 3. What jumps out is the very low damage of the CL. so i had a 2. I researched cloud lightning conduits in my latest game. . Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Supposed to be good for hull attack (100% penetration both shield. so i had a 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Check at black holes systems, especially if it has an enemy warning icon on it. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 0 unless otherwise noted. 1 version, not the 2. Cloud Lightning Conduits. The more you can roll the dice the less punitive a mistake will be. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. The tool tip says it does between 1-27 damage. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. It can then be stunned up to x times totaly in any specific engagement. However when I go in the ship designer they are not available as an option. 0 unless otherwise noted. Business, Economics, and Finance. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. the. the. Consumes power. Depends on your other ships and weapons and what type of defense your enemy is using. Focused Cloud Lightning. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. I like playing with penetration weapons for thematic. so i had a 2.